Landmark Paint Tool demo

Shown above: in the image on the left, a player using the selection tool to enclose a wood beam. In the second image, the new material has been applied with the brush tool.

Landmark Paint Tool Small demo box

All Building Tools are accessed when you enter Build Mode. The Paint Tool allows you to change the resources or texture of anything that is built on your Build Sites.


Landmark Paint Sphere demo

Above: the square on the left was painted with a cube-shaped paint tool, while the right made with a sphere of the same size, using a single click.

The Paint tool is used to replace a material or texture on a player-built object or the natural landscape on a build site with a different material or texture.

  • This tool allows players to quickly alter the look of an player-made object after it has been built or after a design has been placed. Any material previously used is switched for the new material and you get the old material back.
  • When combined with the Selection Tool, activating the Paint Tool and moving the mouse over the selected volume, the selection tool will turn cyan. Any player-built object, structure, or the landscape within the selection volume will take on look of a different material selected by the player.
  • You must have the material you want to apply in your inventory to make a change.
Examples: enclosing staircase you built out of wood to change it into stone (changing on material to a new material), selecting the wall of a house and changing from small stone bricks to large stone bricks (a texture change), or enclosing an area of the landscape and changing snow to grass.

How to Use the Paint ToolEdit

Using the paint tool is as easy as clicking on the paint tool in your hotbar to activate, moving the tool over the area you want to paint, and L clicking.

  • Keep in mind that the size of the tool itself or the area you have enclosed using the selection tool will determine not only the width of the area you are changing, but the depth as well. In other words, if you use the mouse scroll wheel to make the brush size very large you may only see the results on the top layer, but all of the voxels beneath are being changed as well.
  • The tool is designed to sink into the surface of what you are painting. This is is to make blending easier to materials easier when they reach a meeting point. For example, by scaling the paint tool up it to apply sand where it meets stone creates a natural look; sand tends to fade out or "bleed" a little, while stone does not bleed as much. Painting the sand deeper in the area allows a more gradual blending effect.
  • Experiment with the tool using Tweak Mode by holding Shift and L clicking. You will have finer control over application and often with interesting effects.

About Building MaterialsEdit

"Free" vs. Gathered Building MaterialsEdit

All player have some access to "free," unlimited building materials. These are represented by an infinity symbol in the materials tray (palette) wile in Build Mode.

All players can also gather a wide variety of resources at any time or "buy" them using the Lumen Station. The unlimited textures will always have an infinity symbol (looks like a sideways 8) in the bottom right corner of the texture sample, while all gathered resources and textures will have a zero or above.

The unlimited resources can be summed up as only textures seen in the natural landscape of all biomes and only resources like common stone, dirt, sand, and ice.

See the Stone page for more details, because it is the most popular of the common, Terrain resources; that page which explains the differences in greater detail and uses images to demonstrate the difference in textures.

Switching TexturesEdit

You can switch materials and textures in two ways. One is to click on any of the options in the materials tray (or palette) section of the Building Tools tab while in Build Mode.

You can also use the eyedropper tool by mousing over another material that's already on the claim, holding down Alt and L clicking to instantly change to the sampled material. You will know where you are sampling a material because the eyedropper looks like a ray of light when it is active and being used. Changing materials with the eyedropper is even easier if you create a voxel board for your claim.

Keyboard Shortcuts and CommandsEdit

Below are the keyboard shortcuts and commands that can be used with the most of the building tools.

Keyboard shortcut or command Change in Appearance Tool Appearance Uses Example results
Mouse scroll wheel Fluidly increases or decreases the shape size Allows for easy scaling of the tool while building Player can place a single voxel cube or an enormous cube (if they have enough material).
Press Q and then T Opens the Fine Tuning interface (a small window with options). By default this mode lets you use multiple arrows to slowly change the orientation of a shape (up/down, side to side, etc) or scale the size by moving the mouse to shrink or enlarge it Used when you may want to do detailed work slower than mouse movement for location or scaling size with the mouse wheel. Works well for creating a floating sphere or cube for numerous building features or experimental techniques.
Press C Changes the add tool from a cube (default shape) to a sphere Quick access to the sphere shape without opening the materials tray and accessing the sphere shape Useful when altering the natural landscape in a claim to add rocky areas or create small hills
Hold down the Alt key, mouse over a material within the claim, L click An Eyedropper Tool that looks like a ray of light will appear when you L click A short cut to quickly change the active material in the materials tray Change from stone to sand or grass to wood instantly while building

Tips and TricksEdit

  • If you're low on a material that is hard to get, you can often build with a common material and "paint" only the surface (1 block deep) of anything you build. For example, build thicker wall out of stone and paint the top layer with diamond.

Demonstration VideoEdit

Recommended ReadingEdit

  • Building Tools - to go to the article that gives an overview of all tools and building terminology.
  • Inventory functions differently in Landmark than most other games and this page described how to keep track of what you have to use, including a variety of storage options.
  • Selection Tool while you can use the paint tool alone, using it with the selection tool increases the speed and control you have over what and how deep you "paint".
  • Eyedropper Tool - Change what you paint with in a hurry, using this tool.
  • Voxel Board - create an artist's palette of colors by creating a way to quickly change materials with the eyedropper tool.