| The information on this page has been rapidly changing lately. Because the game is still in Beta more changes can be expected. A "Beta" section may exist to clarify any expected changes or differences. This template was updated on March 13, 2015.
If the system or item is beyond beta, remove this BetaInfo flag.
Beta and MiningEdit
- This page was last updated in May 2015.
The game is currently in closed beta and as such, we have and will see changes with game updates.
- In May 2015, both Axes and Sickles can be used on any tree or plant, regardless of the Tier of materials they are made from. Upgrading those tools now results in a higher yield of harvested materials. As of May 2015, the same is not true for Picks, as they are still bound by tier limitations and players still need to upgrade them to gather a wider variety of materials in the deeper layers of caves.
- Caves have now returned to the surface of all islands with the introduction of the Deciduous biome and the Volcanic biome. Caves which compliment the new biomes were added as well.
- Players can now place a claim on a surface cave opening. If you have difficulty locating an opening, tier 1 (T1) caves can be accessed via the leyline Spires.
- The Achievement system was completely revamped and now grants many essential items for exploration, like a basic Grappling Hook, a basic Pulverizer, and a basic Cave Sounder. Crafted versions are still available and upgraded versions can be crafted too.
- Ancient Earth was retired from the game, as the only recipes requiring them are for armor and weapons
- The following updates changed the game in Dec. 2014:
- Though some changes made with Dec 17, 2014 game update were reversed or revised in May 2015, the following changes remain valid:
- Most ore and minerals are no longer on the surface of islands as they have moved (even) further into caves with greater complexity and depth.
- The number of ore and mineral types that player need to mine was reduced and replaced with a system of crafting those eliminated with identical materials that have new names. The new crafted materials that replaced prior ore and minerals are known as Composite Materials.
The best way to keep track of any upcoming changes is to check Blueprint created by developer Terry "Fairan" Micheals. While it does not list all incoming changes between phases of beta and launch, it does provide a timeline of changes that can be projected.
A recurring bug has plagued ore and minerals since the introduction of caves. Regular "server bounces" (small, weekly restarts of the servers) have been used to offset the problem until it's fixed.
Equipping and Un-Equipping ToolsEdit
Gathering Tools must be equipped. Press i to open your inventory and drag them to a hotbar. Once they are in the hotbar, you can L click to activate them and start mining. Press Esc to deactivate the tool.
In order to mine successfully, you need to know where to go and where you can and can't mine.
- Move away from the spire to mine. You can't mine right next to the spire and a system message will tell you when you are able to do so. Likewise, you can not harvest on your claim or anyone else's. The target circle for your tool will turn red if you are within a claim.
- The world is made up of Servers and Islands. You travel by going back to a large Spire (always in the center of a map) and clicking the floating stone for instant travel back to a spire or to claims owned by you. You can also use the Gallery to travel using a portal shard, though you can only visit claims you do not own via the Gallery. You can use the Stone of Recall in the bag tab of your Inventory at any time to return to your own claims or to a leyline spire.
- Rather than using the describing tools or the areas we go to by levels, Landmark uses the term tier. In short, it describes something akin to a range of levels. You can use a tool of any tier at any time - even the top tier tool as soon as you log in if you are handed one. For more info read about Tiers.
- Caves play a large role in mining. The Dec. 17th changes noted above apply to caves as well. (See the caves page for more info)
Essential Mining GearEdit
Having the right gear makes mining easy. A pick is the single thing you need, but due to the way ore and minerals are found in the world, the following gear will make your life as a miner much easier.
- Grappling Hook - It will help you get up and over mountains quickly, but it's essential for mining in caves. Some deposits are in the walls and ceilings of caves and require grappling. Grappling is necessary in most caves, so make one before you jump in a cave drop-off. If you find yourself in a cave without a grappling hook though, press ESC and use Evac to return to the surface.
- Ore Prospector - This is used to help you find large deposits of ore, but it is also useful for finding pocket caves very deep below the surface of the world.
- Ground Sounder - This functions just like the Ore Prospector, but it is used to find mineral deposits.
- Cave Sounder - When this tool is used, it reveals all nearby cave tunnels and any pocket caves.
- Pulverizer - this allows you to quickly and easily drill your way through the walls of caves to get to pocket caves. It can also be used to remove any dirt or stone around ore and mineral deposits, making it easy to mine as much of the resource as possible.
- Lightstone or Bottled Moonlight - These will light you way inside caves. You can make lightstones at any time, but bottled moonlight requires plants harvested inside of specific caves.
Know your PickEdit
The Tier of your pick and its stats are how you can tell what you can mine and how effectively you will mine. The key goal for tools is to progressively make tools of/for higher tiers and aim for the best possible stats.
- Tiers are how you can tell which tool can harvest which ore and minerals you want to gather. Your pick must have a minimum tier rating for each tier of ore and minerals. For example, the Adventurer's Pick that can harvest Copper Ore can not be used to mine Alabaster, because that pick's rating is for tier 1 materials and Alabaster is a tier 5 resource.
- A pick that is made with materials of a higher tier can be always be used to mine materials of a lower level. For example, the Overseer's Pick is a tier 5 pick, so it can be used to mine tier 5 material and all tiers below (T4, T3, T3, T1).
- Tiers are displayed when you mouse over a tool in your bag; a "tool tip" window will appear with this information.
- See the beta section and update notes link. Upgrades are currently on-hold in-game. Every gathering tool has stats (statistics) like those you might expect to see on armor in many other games; these stats greatly influence how you mine in the long run. Each time a tool is crafted the stats on it are randomized, so make more than one tool when you want to mine faster, gathering more per strike, and cover a larger area with the pick. In addition to the base stats, you can customize stats further.
- See the Gathering Tools page for details on how this works.
All of these common materials can be mined with the Adventurer's Pick (the "starter" pick) and the mined versions can be used with a Sifter to exchange large numbers of them for less common (more desirable) ore, uncommon stone (like marble) and gems.
- Dirt: the most common resource, you will get dirt any time you mine in areas that look grassy (including the desert.
- Stone: found on the surface of many mountains, but in great quantities when you mine in caves
- Sand: found on all beaches near the sea and on the top layer of deserts.
- Snow and Ice
Ancient Earth and Ether ShardsEdit
Types of OreEdit
Ore is anything you mine that mimics the look of metal in the real world. There are two types of ore.
- (Regular) Ore: this type is used both in Building and Crafting. For example, Iron Ore can be used to build a floor on claim or made into Smelted Iron and used in crafting recipes. How easy or how difficult it is to find depends on whether it is on the surface on the land or inside caves.
- Note: it is unclear if Elemental Ore will remain in-game and useful. Though existing elementals have not been removed from Inventory as of Jan. 2105, it is not listed with any recipe. Elemental Ore: is only found while mining regular ore of the same common type. The tool tip window that appears when you mouse over elemental ore will describe it as "the purest form of (ore name)". It is used as a component in crafting.
Types of MineralsEdit
The word mineral is a general way to describe any non-ore material, mined in veins and precious stone. These can be thought of as two types, based on how easy or how difficult they may be to find and how desirable they are to players.
Common minerals, like Amaranthine, are typically easy to find and though the color is attractive, it is not as widely used in large quantities for building as some minerals. In contrast, moonstone is very difficult to find, but often highly desirable as a material for building; as such, it is like gemstones in the real world. Like the real world, how precious a mineral is to the population determines if it is a gemstone, so what will and won't be valuable in the player economy will fluctuate.
Ore and Mineral TablesEdit
In Dec. 2104, the number of materials players need to mine was (approximately) halved. This change was intended to save players time; rather than scouring the caves for multiple veins to mine, players have fewer to look for and the rest are now composite materials. At the same time, many materials were renamed, but they still look the same when used for building. The first table lists all mined materials. The second is a table of composite materials.
- One of two detection tools can be used to find materials you mine: Ore Prospector (ore) and Ground Sounder (minerals)
- Mining tips: if an ore or mineral is pale in color, go to a biome with darker grasses (eg. silver ore in an Old Forest biome). In the opposite situation, the same approach works (eg. cobalt ore in a Tundra biome). In general, deserts are good for seeing most ore and minerals on the surface.
- Players no longer travel to different islands to mine different tiers of materials. As of Dec. 17, 2014 the tier of the ore or mineral will correspond to caves as you go deeper in the world. See the Beta section above for a link to the update notes.
|Appearance||Resource Tier||Material Name||Minimum Pick||Mining Locations||Material Type||Detection Tool|
|T1||Copper Ore||Adventurer's Pick||All islands surface, T1-T2 Caves||Ore (Metal)||Ore Prospector|
|T1||Agate||Adventurer's Pick||All islands surface, T1-T2 Caves||Gemstone||Ground Sounder|
|T2||Tin Ore||Hewer's Pick||T1-T2 caves||Ore (Metal)||Ore Prospector|
|T2||Sapphire||Hewer's Pick||T1-T3 caves||Gemstone||Ground Sounder|
|T2||Marble||Hewer's Pick||T1-T3 caves||Superior Stone||Ground Sounder|
|T3||Iron Ore||Miner's Pick||T2-T4 caves||Ore (Metal)||Ore Prospector|
|T3||Ruby||Miner's Pick||T2-T4 caves||Gemstone||Ground Sounder|
|T3||Amaranthine||Miner's Pick||T2-T4 caves||Superior Stone||Ground Sounder|
|T4||Silver Ore||Foreman's Pick||T3-T5 Caves||Ore (Metal)||Ore Prospector|
|T4||Emerald||Foreman's Pick||T3-T5 caves||Gemstone||Ground Sounder|
|T4||Obsidian||Foreman's Pick||T3-T5 caves||Superior Stone||Ground Sounder|
|T5||Gold Ore||Overseer's Pick||T4-T5||Ore (Metal)||Ore Prospector|
|T5||Diamond||Overseer's Pick||T-4-T5 caves||Gemstone||Ground Sounder|
|T5||Alabaster||Overseer's Pick||T4-T5 caves||Superior Stone||Ground Sounder|
On May 5th 2015, the split between choosing to use materials for crafting or building (Blocks) was retired. All materials, even those processed at a Forge or Workshop are now used for both purposes. The table below still refers to (and links to) smelted and block materials until the wiki can be updated.
- Click on the name of the composite material in the table below to go to the page with its recipe.
Composite Ore and Gemstones
Where's the Copper?Edit
Copper is no longer used for upkeep. Instead a system that adds days for logging in was implemented. See the Claims page for details.
Sifting for Ore and MineralsEdit
You will still need to use your pick to mine, but dirt, sand, and stone can be taken to a Refining Station, known as a Sifter. The sifter can exchange large quantities of dirt, sand, or stone for smaller quantities of ore and minerals. This is not an ideal way to get supplies for building or crafting, but is useful if your supplies or ore and minerals run low or you have a surplus of dirt (etc).