Beta and MiningEdit
The game is currently in closed beta (as of Aug 2014) and as such, we have and will see changes with game updates. While picks have remained the same in function, more mining gear has been added. The biggest changes we can expect are:
- "Caves 2.0" - when most ore and minerals will no longer be found on the surface of islands as they are moved (even) further into caves with greater complexity and depth.
- "Crafting 2.0" - will be implemented at some point as well, and may include changes to recipes that effect the uses of mined materials. During the beta phases of development, the best way to check recipes is by going to a crafting table or using the Recipe Journal that can be accessed while you are anywhere in the game world.
The best way to keep track of any upcoming changes is to check Blueprint created by developer Dave "Smokejumper" Georgeson. While it does not list all incoming changes between phases of beta and launch, it does provide a timeline of changes that can be projected.
A recurring bug has plagued ore and minerals since the introduction of caves. Regular "server bounces" (small, weekly restarts of the servers) have been used to offset the problem until it's fixed.
Equipping and Un-Equipping ToolsEdit
Gathering Tools must be equipped. Press i to open your inventory and drag them to a hotbar. Once they are in the hotbar, you can L click to activate them and start mining. Press Esc to deactivate the tool.
In order to mine successfully, you need to know where to go and where you can and can't mine.
- Move away from the spire to mine. You can't mine right next to the spire and a system message will tell you when you are able to do so. Likewise, you can not harvest on your claim or anyone else's. The target circle for your tool will turn red if you are within a claim.
- The world is made up of Servers and Islands. You must travel to different islands in order to mine different resources. You can do this by going back to a Spire (always in the center of a map), by crafting Portal Shard for instant travel back to a spire or to claims owned by you. You can also use the Gallery to travel using a portal shard, though you can only visit claims you do not own via the Gallery.
- Rather than using the describing tools or the areas we go to by levels, Landmark uses the term tier. In short, it describes something akin to a range of levels. You can use a tool of any tier at any time - even the top tier tool as soon as you log in if you are handed one. For more info read about Tiers.
- Caves already play a large role in mining. Most ore and minerals are now located inside of caves. For example, you will only find copper and agate on a tier 1 island's surface, but must locate a cave to mine iron, tin, etc. As of Aug 2014 (closed beta) we only have the simplest version of caves; at some point, caves will have a different look the deeper you go and the rarer the ore and minerals, the deeper you will have to venture into caves.
Essential Mining GearEdit
Having the right gear makes mining easy. A pick is the single thing you need, but due to the way ore and minerals are found in the world, the following gear will make your life as a miner much easier.
- Grappling Hook - It will help you get up and over mountains quickly, but it's essential for mining in caves. Some deposits are in the walls and ceilings of caves and require grappling. Grappling is necessary in most caves, so make one before you jump in a cave drop-off. If you find yourself in a cave without a grappling hook though, press ESC and use Evac to return to the surface.
- Ore Prospector - This is used to help you find large deposits of ore, but it is also useful for finding pocket caves very deep below the surface of the world.
- Ground Sounder - This functions just like the Ore Prospector, but it is used to find mineral deposits.
- Lightstone or Bottled Moonlight - These will light you way inside caves. You can make lightstones at any time, but bottled moonlight requires plants harvested inside of specific caves.
Know your PickEdit
The Tier of your pick and its stats are how you can tell what you can mine and how effectively you will mine. The key goal for tools is to progressively make tools of/for higher tiers and aim for the best possible stats.
- Tiers are how you can tell which tool can harvest which ore and minerals you want to gather. Your pick must have a minimum tier rating for each tier of ore and minerals. For example, a pick that can harvest Copper Ore can not be used to mine Cobalt Ore. Pick is made with materials of a higher tier can be always be used to mine materials of a lower level (eg. the because it is the top tier pick, the mithril pick can mine anything)
- Tiers are displayed when you mouse over a tool in your bag; a "tool tip" window will appear with this information.
- Every gathering tool has stats (statistics) like those you might expect to see on armor in many other games; these stats greatly influence how you mine in the long run. Each time a tool is crafted the stats on it are randomized, so make more than one tool when you want to mine faster, gathering more per strike, and cover a larger area with the pick. In addition to the base stats, you can customize stats further.
- See the Gathering Tools page for details on how this works.
Resources from all IslandsEdit
The first three materials here are extremely common because you will gather them anytime you mine in most locations on every island. Even so, they are very useful for building on a claim. Coal is (currently) used for crafting.
- Dirt: the most common resource, you will get dirt any time you mine in areas that look grassy (including the desert.
- Stone: found on the surface of many mountains, but in great quantities when you mine in caves.
- Sand: found on all beaches near the sea and on the top layer of deserts.
- Coal: found in all locations, though you can also craft it if you run low.
- Ancient Earth: this resource is on all islands in caves, but the tier of the island determines the types of relics and rune stones that you will find within them. (See the Ancient Earth page for details)
Types of OreEdit
Ore is anything you mine that mimics the look of metal in the real world. There are two types of ore.
- (Regular) Ore: this type is used both in Building and Crafting. For example, Iron Ore can be used to build a floor on claim or made into Iron Ingots and used in crafting recipes. How easy or how difficult it is to find depends on whether it is on the surface on the land or inside caves. As of Aug 2014, some ore is on the surface if islands, but this is due to change when "caves 2.0" is added in a game update, making cave systems far more complex and much deeper than they currently are.
- Elemental Ore: is only found while mining regular ore of the same common type. The tool tip window that appears when you mouse over elemental ore will describe it as "the purest form of (ore name)". It is used as a component in crafting. For example, you need Elemental Copper to make Portal Shards.
Types of MineralsEdit
The word mineral is a general way to describe any non-ore material, mined in veins and precious stone. These can be thought of as two types, based on how easy or how difficult they may be to find and how desirable they are to players.
Common minerals, like Amaranthine, are typically easy to find and though the color is attractive, it is not as widely used in large quantities for building as some minerals. In contrast, moonstone is very difficult to find, but often highly desirable as a material for building; as such, it is like gemstones in the real world. Like the real world, how precious a mineral is to the population determines if it is a gemstone, so what will and won't be valuable in the player economy will fluctuate.
Ore and Mineral TableEdit
The table below can be sorted by clicking on the section name at the top.
- Companion materials listed are the concentrated version of the ore veins, found while mining those veins. The table section name is intended to allow flexibility between beta and launch phases in case more materials are added.
- When the materials are listed as having both cave and surface locations, caves will often have much greater quantities.
- The following has changed during closed beta and will change when cave's 2.0 (deeper caves, another redistribution of these materials) is included in an major game update.
- Only minimal amounts of ore and minerals are mixed now. This will change when caves 2.0 is added
- Rarity has not be added to this table at this time, as we've seen so many changes week after week in beta. It may be added closer to launch.
- One of two detection tools can be used to find materials you mine: Ore Prospector (ore) and Ground Sounder (minerals)
- All images shown below were taken when all materials were located on the surface (before caves) and may look different in the dim light of caves.
- Ancient Earth can be found in all caves (no longer on the surface) and will contain Relics and Rune Stone Fragments to match the tier cave it is located in.
- Mining tips: if an ore or mineral is pale in color, go to a biome with darker grasses (eg. silver ore in an Old Forest biome). In the opposite situation, the same approach works (eg. cobalt ore in a Tundra biome). In general, deserts are good for seeing most ore and minerals on the surface.
Please note that the images in the table below are from a time when ore and minerals were all above ground, but many are now inside caves. Due to that change and based on the graphics settings you are using to play Landmark, the colors and textures of each may appear different on your screen. Images below are to aid in identification only.
|Appearance||Material Name||Minimum Pick||Tier and Locations||Description||Companion Material||Detection Tool|
|Copper Ore||Stone Pick||T1 surface||Copper (like real-world polished), lumpy surface texture||Elemental Copper||Ore Prospector|
|Agate||Stone Pick||Tier 1 surface||Yellow and mustard tones, splotchy, slightly rough surface||None||Ground Sounder|
|Tin Ore||Stone Pick||T1 caves; T2 surface (small amounts)||Pale, muted metallic (almost silver), lumpy surface texture||Elemental Tin||Ore Prospector|
|Iron Ore||Copper Pick||T1 caves; T2 surface, T2 Caves||Dark grey, lumpy surface texture||Elemental Iron||Ore Prospector|
|Aquamarine||Copper Pick||T1 caves; T2 surface (small amounts)||Light blue-green (aqua colored), semi-smooth texture||none||Ground Sounder|
|Tourmaline||Copper Pick||T1 cave; T2 caves||Cloudy pink/green, semi-smooth texture||none||Ground Sounder|
|Amaranthine||Iron Pick||T2 surface; T3 surface||Matte vibrant purple, semi-rough texture||none||Ground Sounder|
|Amethyst||Iron Pick||T2 caves; T3 surface||Glossy vibrant purple, crackle texture||none||Ground Sounder|
|Marble||Iron Pick||T3 surface||White (with darker veins, like real-world marble)||none||Ground Sounder|
|Topaz||Iron Pick||T2 Caves, T3 caves||Matte yellow, semi-smooth texture||none||Ground Sounder|
|Silver Ore||Iron Pick||T2 surface; T2 caves; T3 Caves||Silver, lumpy surface texture||Elemental Silver||Ore Prospector|
|Tungsten Ore||Iron Pick||T2 caves, T3 surface||Pale green, lumpy surface texture||Elemental Tungsten||Ore Prospector|
|Cobalt Ore||Tungsten Pick||T4 surface||vibrant blue, lumpy surface texture||Elemental Cobalt||Ore Prospector|
|Gold Ore||Tungsten Pick||T3 caves, T4 surface||Gold, lumpy surface texture||Elemental Gold||Ore Prospector|
|Emerald||Tungsten Pick||T3 caves, T4 caves||Glossy, vibrant green, crackle texture||none||Ground Sounder|
|Sapphire||Tungsten Pick||T3 caves, T4 surface||Glossy, bright blue, crackle texture||none||Ground Sounder|
|Ruby||Cobalt Pick||T3 caves, T4 caves||Vibrant red, crackle texture||none||Ground Sounder|
|Mithril Ore||Cobalt Pick||T4 caves||Bright, pale metallic (similar to real-world platinum)||Elemental Mithril||Ore Prospector|
|Rubicite Ore||Cobalt Pick||T4 caves||Rich red, lumpy surface texture||none||Ore Prospector|
|Diamond||Cobalt Pick||T4 caves||Glossy white, rough texture||none||Ground Sounder|
|Obsidian||Cobalt Pick||T3 surface, T4 surface||Glossy black, crackle texture||none||Ground Sounder|
|Alabaster||Cobalt Pick||T3 surface, T4 surface||Matte, chalky white, crackle texture||none||Ground Sounder|
|Etherium Ore||Mithril Pick||T4 caves||Rich violet-blue, silvery veins, lumpy texture||Elemental Etherium||Ore Prospector|
|Moonstone||Mithril Pick||T4 caves||Pale violet-blue, white spots||none||Ground Sounder|
Where's the Copper?Edit
Sifting for Ore and MineralsEdit
You will still need to use your pick to mine, but dirt, sand, and stone can be taken to a Refining Station, known as a Sifter. The sifter can exchange large quantities of dirt, sand, or stone for smaller quantities of ore and minerals. This is not an ideal way to get supplies for building or crafting, but is useful if your supplies or ore and minerals run low or you have a surplus of dirt (etc).