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Recipe-discovery

Cropped for emphasis: a player discovers a (NON-INNATE) rope prop while mining in the desert.

Innate items are anything that a newly created character can find included for creation using:

  1. The item list to craft at the Replicator or
  2. Included as one of the "basic" props found in the Prop Palette

Examples of Innate Items[]

Most items are innate, but some examples include:

  • All Picks and Axes
  • All of versions of the "starter" armor and weapons, so that players can try a new style of combat.
  • A few props from nearly every category of the Prop Palette. Just a few examples incluse a couple of tables, some lighting, and a storage-only chest.
  • Several basic (non-stat or cosmetic) Outfits

Non-Innate Items[]

When you discover a non-innate item, you will see a discovery "card" appear on your screen. Most often the card will include the word "recipe", even if it is a non-crafted item (like props).

Some examples of non-innate items:
  • All Extractors
  • Some of the Armor and Weapons
  • Many props are innate (in lists below) but many are not.
  • Special, ornate Outfits that one would typically buy through the a cash-shop in other games.
See the Recipes page for more info on discovery.
See the Lumen Station page if you prefer to obtain more recipes using Lumens.

How to Tell if an Item is Innate[]

Don't move and don't touch anything! This is because the moment you start to engage in any non-building activity, you may start to discover non-innate items to add to the Replicator or the Prop Palette.

  • You can obtain more non-innate items to add to both of the above by using the Lumen Station to "buy" recipes, so it an be a good way to tell what you have not discovered yet.
  • Unlike other games, you do not need to look in your inventory to find the typical recipe and add it. New information is added as soon as it is discovered, no matter how that information is obtained.

Innate Item Lists[]

The lists below will help you find innate items on this wiki.

Please keep in mind that the availability of items could change per Daybreak over time (e.g. a non-innate item may be innate after it has been in the game for a long time.)

Props[]

The following prop lists are too large for the main list

The following have functions:

Nature props:

All props found in the natural Biomes are included as of launch (2106)

Outfits[]

All crafted outfits are included.

Armor[]

All of the starting armor you can choose from at character creation, which includes::

The following armor, grouped by Armor Weight

Weapons[]

All of the starter weapons you can choose from at character creation, which includes:

Plus the following:

(Combat) Accessories[]

General Crafted Items[]

As of 2016, all items in the following categories

Related Topics[]

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